Iron Man. That’s kind of catchy. It’s got a nice ring to it. I mean it’s not technically accurate. The suit’s a gold titanium alloy, but it’s kind of provocative, the imagery anyway.
(Source: pattinson-mcguinness, via elvoret)
Cloud’s guilt, three places where the wolf was seen
(via finalfantasyviiforever)
“when one door closes, another one opens”
imagine how annoying it would be if that were true
you close the bathroom door to pee and your front door suddenly blows open
your cat escapes
you run out and jump into the car to chase the cat and hear everything falling out of your over-stuffed pantry as its door unlatches
(via fuck-yeah-khaleesi)
- Favorite Male Character
- Favorite Female Character
- Favorite Ship
- Favorite Friendship
- Favorite Quote
- Worst Character Death (if any)
- This made me so happy you have no idea Moment
- Saddest Moment
- Favorite Location
(Source: yourewaylatenaoki, via saikkunen)
me flirting
You can’t just whip out your cock at somebody man
Okay so it seems like black screening is becoming kind of frequent, so I’ll just go over what I know of the dangers that glitch worlds have.
Before I start my biggest word of advice is to either explore the worlds by yourself and go through trial and error until you find the safest route, or try to let a more seasoned robe go the route they are familiar with and try to remember said route. Planning a safe path for new explorers to follow is a pretty big thing in general, but once you get a path in and out of the world down, then you don’t really ever have to worry about getting your partner in trouble.
General glitch issues
Flat Snow/Sand/Black Sand- ALWAYS BE CAREFUL WITH FLAT SAND. While it’s not as dangerous as say, flying out of bounds, it is still a notable danger that can very easily black screen you and force a reset.
Most of the glitch world tends to have some kind of incline or hilly mountains/smooth and fluffy sand everywhere. That sand is not questionable and is pretty safe to walk on for the most part. But if you happen to see large, vast plains of flat sand, do not walk on it. If not by the vastness, you will probably notice that the edges of the flat sand clips from time to time, like noticing little black lines when you move the camera.
When stepped on you will initially stand safely on top of it, making it seem like safe treading ground. But take a few more steps on top of it and you will, for lack of a better definition, suddenly find yourself launched about a whole 10 meters below where you were just standing, and you don’t just pop back up above the sand. You actually have to manually fly out of it, and for red cloaks this is an absolute nightmare if someone isn’t there to recharge
The entire time you are under the sand, mind, you will lose almost all camera control and find it very hard to see where you actually are without fighting it. So just watch out for flat sand to avoid all the trouble, or if you get caught in it, fly up until you breach the surface and stand very still to look around the area until you see where the flat sand ends. (The only glitch where flat sand is okay to walk on is in the Underwater City, since most of its outside has flat sand.)
Rock clips and boundaries- Clipping through rocks like nothing is pretty neat. Clipping through a bunch of rocks towards the level is not. It’s not really the rock clips that are dangerous, it is just that most of the rocks surround the edge of the level.
And it’s really the edge of the level you should be worried about. There’s no real way to fly back into the level map because there’s an invisible wall blocking you at almost all times, so no real reason to get too close to the wall either. Sometimes, when you get too close to the level, your camera will lose control, or you’ll find yourself stuck between two invisible walls and find there is no way outside of the trap. Level boundaries are just bad news in general, so try to keep a safe distance from them and flat sand to avoid problems. (Again another contrary, the Underwater City is a level you will be walking on top of the borders of, and generally messing with the walls of the level so long as you are on top of them.)
White ancestor land- If you become lucky enough to find one of the glyphs used in the white ancestor cutscenes (There’s one for every out of bounds if anyone’s curious), don’t get close to it. You will actually fly into ‘white ancestor land’ where all of the area around you becomes a blinding white color and you won’t be able to see where you or your partner is.
Individual levels
Got lost? We all do
Make sure you keep track of what direction you are going/where you are in relation to the level/how far you have walked from the glitch entrance. There’s also a series of little details that can happen that could help you get your sense of direction back.
Flat snow for example, usually serves as the ultimate glitch world boundary. Glitch worlds have no invisible walls stopping you, but instead have flat sand beyond the glitch world boundary. So, when you see flat sand, move the other direction to find the actual level again.
Underwater city
I noted in my previous glitch world post to make a ‘leap of faith’ to the outside of the level box and move parallel to the wall. What I forgot to note is how to know you are going the right way.
You want to be far enough so you can just barely see the shadow of the wall looming in the distance when moving parallel. What you are really looking for is when the atmosphere suddenly turns into a deep algae green color. Then your worries are over, just make sure you stay inside the green atmosphere and look for the aforementioned sand plateau connected to the wall to climb back to the wall of the level.
Snowy mountain
I’ll be sharing my route. Route A (Scarf path) at least.
Came in through the glyph? Look to the right, there’s some definite snowy walls there. Don’t walk in them, just use them as a guide and move parallel to them. Follow the edges of the wall until you make it to a rock wall. Again, don’t clip in here, just move parallel to the wall. The rocks end but you can see more ahead of you, walk in a straight path towards them (You will probably now notice there is a long mound of flat snow to the left, don’t touch it. It’s the reason I am instructing to hug the wall)
Eventually after moving from rock to rock you should notice a large hill ahead of you. Give yourself a pat on the back for making it that far and walk straight towards it, then climb up the hill. You are now in the blizzard area, and almost done.
Here’s a shocker- move parallel again to the little wall clips you see to the right. Do not move up the hill. Once the blizzard sequence and music starts, NOW you can move up the hill as usual. You clip through the hill if you move too far up.
Need help for route B (Guardian path)? I know the way, but I can’t quite explain it in words. So instead of making matters worse for everyone reading, you can personally send me an ask about it! Believe it or not, I know a surefire way to connect to individual people through Journey, so what better way to show the safe path than to make you follow it with me in person. uvu
Actually, I can lead you safely through every glitch I know from Pink Desert to The Summit if you really want to.
Annnd that’s about my general knowledge of most the dangers. Just keep in mind anything can happen in a glitch, so general knowledge might not cut it at times.
do you ever hear the intro theme to a video game and you get really emotional and your heart feels really weak like it’s coming back home and it’s basically like that whole world you love so much summed up into one epic song and you just want to fucking cry a lot because this is the video game for you and nothing else ever can even compare to the feeling you get when you hear that one fucking bit of music
(via ashadow-inthe-darkness)